
portrait #04: Sascha
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name: sascha henrichs
age: 26
team member since: 1999
project history: gothic
indian name that fits:
bogiwambo (he-who-has-hair-like-ropes)
look at mug more closely
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Sascha
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What's your job at Piranha Bytes?
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I'm a 3D and 2D artist. I'm not doing any artwork on the 2D sector, however, just textures.
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You're one of the few Piranhas who have a time-consuming job as well as a wife and kid. How do you handle this?
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I'm just doing it, and I'm not getting much sleep. The main consequence: I'm working less overtime.
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If you had to give your life a fun rating, what would it be?
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I'd split it... and credit the private sector with 25%, the work sector with 50%. The private sector doesn't come off this well because we have very little time for ourselves now that our daughter Sophia is here.
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What are you doing in your spare time?
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When I have the time I'm playing Heroes of Might and Magic IV for about half an hour before I go to bed.
I'd like to make more music, however, play bass and record my own songs.
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What about ideas for new levels? Does reality inspire you, or are you giving your fancy full scope when creating scenarios?
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Both. my ideas usually have their sources in reality, but most good scenes consist of a string of clich�s... i.e., I borrow the parts which I believe will describe a scene best from reality, then I create an overall picture from them.
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If you could build the world you're living in from scratch, what would it look like?
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Oh, I'm pretty happy here.
I'm content with building the Gothic II world instead. It would be far too much work to create a complete world. Besides, I've already settled in...
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How did you come to be a game developer?
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Horst sold me an old computer, and he suggested I should take up 3D modelling so I might - perhaps - be able to join Piranha Bytes. Well, I did take up 3D modelling, and one day Horst asked me if I wanted to join.
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Which sceanrio would you choose for a computer game if we were forced to develop a game other than Gothic?
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I always thought Science Fiction was a great thing, but if you think of it the design of most Science Fiction games consists of spacy fantasy monsters and -levels, or smooth metal walls. But I think you can create something great from each and every scenario if you take a sensible approach. You don't have to tie yourself down... it depends on where you put your main focus. For example, in a SciFi scenario the emphasis might be on animated level design (moving machine parts, swinging cables etc.) while you could make the world's prettiest grass borders and meadows in a fantasy setting.
(The Gothic II vegetation is pretty nice! Good job, Sascha. - KaiRo)
well, I borrowed Carsten's ab-shaper because my wife and me wanted to work out a bit. We managed to work out on a daily base for about a week, then we forgot about it. In former times I used to ride my bicycle. I own a groovy bike, a Hot-Chili-X-Rage. Unfortunately I don't find the time to ride it nowadays.
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When have you been to the hairdresser for the last time?
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When I was 14... make that 12 years.
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Is there a quotation (e.g. from a movie) that you frequently use?
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I had something ready because I knew you'd ask this question. But now I forgot it...
*ponders for a while...*
Ah, here we go.
"Don't think, give."
(Helge Schneider in "Texas")
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